INFINITEKASHMIR

"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."

---EINSTEIN

INFINITE KASHMIR is a physics-based digital board game featuring the rugged men (and women too) who fight with sticks and stones so as to prevent nuclear war.


Board spaces can be Ice (unclaimable), Indian Territory, Chinese Territory, Pakistani Territory, Autonomous Pacifist Territory, or Unrecognized Kashmiri Territory.


Players take turns placing a piece within their territory or moving a piece. Pieces can move within their territory or to any ice space. Any player can move a piece to Unrecognized Kashmiri Territory, but cannot place there.


When pieces collide, CONTACT occurs and must be resolved before ending the turn. During CONTACT, players may move pieces involved in the collision to any territory involved in the CONTACT. The piece to be moved is chosen randomly from the colliding pieces. If CONTACT remains after three moves, the acting player is sanctioned and ejected (their pieces and territory remain).


Ending a turn erodes the mountain, shifting the board. Wind grows stronger with each turn, pushing pieces in the direction of the windsock.


If a friendly soldier is thrown off the board, they are presumed dead. The owner must place a shrine on the nearest space to where the body lies (can be an enemy space). Placed shrines can be moved if a soldier died the previous turn. Shrines are cursed and alter pieces that make CONTACT with them, making them heavier, lighter, or pacifist (pacifists turn spaces pink).


The game ends when the mountain significantly erodes (FINITE KASHMIR), at Turn 40, or when there are more pink spaces than any other color. The player with the most territory at the end wins. A win while sanctioned is marked with an asterisk!